English | Oct. 7, 2009 | ISBN: 143570806 | 193 Pages | PDF | 1 MB
stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertextually to exist online as a website with an inter-related book.
This book is not a book. It's a map of a territory. It is a cartography of a rhizome. It is a line drawn of 4 dimensions. A static from the dynamic. A story about stories. A book that is not a book. "There are only two worlds - our world, which is the real world, and other worlds, the fantasy. Worlds like this are worlds of the human imagination: their reality, or lack of reality, is not important. What is important is that they are there. These worlds provide an alternative. Provide an escape. Provide a threat. Provide a dream, and power; provide refuge, and pain. They give your world meaning. They do not exist; and thus they are all that matters."