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Escape the Game: How to make puzzle and escape rooms


2016 | ISBN: 1536826855, ASIN: B0196S8YEU | English | 190 Pages | EPUB | 8 MB

Good escape rooms are made by thinking of the player experience first. Escape the Game covers all aspects of creating your escape room from scratch. The book is meant to inspire designers to think holistically and to think about their escape rooms as more than the sum of their parts.

If you are thinking of opening an escape game or are wondering what goes on behind-the-scenes at an escape game this book is for you.

Escape the Game addresses the most common questions that people have about designing, making, and running escape rooms.

In the book you will discover:

How to design for a fun play experience
Ways to make sure your escape room succeeds
How to create good puzzles and challenges
What business issues impact escape rooms
How to run your escape room

There are more than 2,600 real escape games in 60 countries with more opening every month. How will you make yours stand out?

Find out how you can stay on trend and make puzzles that really engage players!

Escape the Game examines ways that you can make puzzle and puzzle paths that will give players a positive experience. It will encourage you to think about the puzzles as they fit into team dynamics and how you should have a diversity of puzzles. By thinking critically about your escape room and designing it accordingly, you can increase the chances that players will want to return.


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